Research topics include:
Peer-to-Peer Massively Multiplayer Online Games
NICTA's technology is based on a distributed architecture that is server-less. It uses the concepts of peer-to-peer computing to distribute the data processing to the end users. The technology is therefore highly scalable, does not have a single point of failure and is very cost effective (does not involve expensive game servers). The technology comprises of a distributed network engine that interfaces with a game/graphics engine. The technology has been successfully tested on the PlanetLab network (network of more than 600 computers around the world). Contact: Santosh Kulkani, Aaron Harwood, Egemen Tanin. |
CAESAR
Contact: Shanika Karunasekera. |
e-Science Desktop Peer
One of the major challenges in our P2P based approach is that the peers are highly dynamic and they can become unavailable (e.g. due to user specified behavior or machine failure) at any time. This has a negative impact on applications as it interrupts the progress leading to performance penalties. We are examining different methods on handling such peer failures to address the issue. Contact: Aaron Harwood, Shanika Karunasekera |
Intrusion Detection
The increasing number of stealthy and coordinated attacks such as distributed denial of service (DDoS), worms, and coordinated scans pose a significant threat to network security. A major issue for detecting these attacks in a timely and scalable manner is that the evidence of these attacks can be distributed across multiple networks. Collaborative intrusion detection systems (CIDS) have therefore been proposed to address this coordinated defence challenge by correlating suspicious evidence from multiple networks. However, the design of a robust CIDS raises several research challenges, which can be summarized as follows:
We proposed a peer-to-peer based decentralized CIDS to address the first challenge. We presented an optimizing scheme to balance the trade-off between the detection rate and false alarm rate based on an analysis of a large, real-world intrusion dataset. We also proposed a "correlate-and-filter" algorithm to analyse multi-dimensional alerts in a CIDS. We are currently working on a load balancing of CIDS to address the last challenge. Contact: Chris Leckie, Shanika Karunasekera |
VoIP
Voice over Internet Protocol (VoIP) has changed the way people communicate by enabling telephony services on the Internet. The main technical difference between conventional telephony and VoIP is that it uses a packet switched network, the Internet, compared to traditional telephony's circuit switched network. The introduction of VoIP has resulted in a number of VoIP specific protocols that are not interoperable and are not compatible with existing Internet protocols. Client development process for these solutions is harder as developers have to implement specific protocol stacks at the client end. Changes in these architectures require upgrading all the clients which involves significant work and cost. In this project we concentrate on locating Internet hosts in the wired network. We use a landmark (machines whose physical location is known) based approach by generating a knowledgebase of surrounding nodes through trace route and ping information. Contact: Shanika Karunasekera |
Last modified: Friday, 30-Nov-2007 13:21:41 EST
Maintained by the P2P Networks and Applications group.